GO TO THE POINT - 定向越野
《Go to The Point》是一款基于定向越野规则的体感游戏,使用 Unity 游戏引擎和 Arduino Leonardo 板实现。该游戏为玩家提供了一种居家锻炼的方式,同时也有助于推广定向越野这一运动项目。
“Go to The Point” is a somatosensory game based on orienteering rules. It was implemented by Unity game editor and Arduino Leonardo. provide a way for players to exercise at home, and meanwhile, popularize orienteering as a type of sport.
INSPIRATION 灵感来源
右图是一款通过鼠标和键盘进行控制的定向越野视频游戏,玩家可以在游戏过程中体验定向越野的规则与流程。
左图是一款用于居家健身的体感游戏。玩家在游玩的过程中可以进行实际的身体锻炼,游戏化设计让运动过程变得更加有趣。
TECHNICAL FOUNDATION 硬件基础
Arduino Leonardo 用于检测玩家的运动状态,包括慢跑和旋转,并模拟键盘输入。发送端(同时也是检测单元)会通过 NRF24L01 这一单芯片无线收发模块发送检测结果,该模块支持多对一通信。右侧的图示展示了其工作原理。
Arduino Leonardo detects player movement: jogging, spinning, and simulates keyboard input. The sender, also the detecting unit, would send the detected result through NRF24L01, a single-chip transceiver, which supports many-to-one communication. The figure on the right illustrates its principle.
BROCHURE DESIGN 手册设计
为了在游戏中为玩家提供生动的定向越野体验,我为每一个游戏场景设计了对应的实体说明手册。地图正面与游戏场景相对应,为玩家提供路线信息;地图背面则展示了装备的佩戴方式、操作方法以及一些定向越野的技巧。
To provide players with a vivid orienteering experience in the game, I designed the physical brochure for each game scene. The front of the map corresponds to a game scene, and it delivers route information to players. The back of the map demonstrates how to wear equipment, the operation, and some techniques of orienteering.
TEST IMAGES 游戏测试图片