HCI EARTH 交互地球仪

HCI Earth 是我在大学 HCI 课程中使用 Unreal Engine 4 及其 Blueprint 可视化编程模式开发的一款交互式全球应用。该项目将技术实现与用户体验设计有机融合,支持用户通过文本输入、语音指令或硬件设备进行交互,探索特定地点,并在直观易用的界面中获取丰富的信息内容。

HCI Earth is an interactive global application crafted with Unreal Engine 4 and its blueprint mode for my college’s HCI course. Seamlessly blending technology with user experience, it allows users to explore select locations using text, voice, or hardware inputs, delivering insightful details within an intuitive design.

Voice Input 语音输入

我从科大讯飞(IFLYTEK)官网获取了一款适用于 Unreal Engine 4 的语音识别 C++ 插件。经过一系列配置问题的排查,以及对 APIID 和环境服务器地址的调整与修改后,成功运行了该插件。随后,我通过下述 Blueprint 逻辑,将语音识别功能集成进项目之中,实现了完整的语音交互流程。

A speech recognition C++ plugin for Unreal Engine 4 was sourced from IFLYTEK’s official website. After some configuration challenges and adjustments to the APIID and environment reference address, the plugin was successfully run. The speech recognition feature was then added to the project using the following Blueprint logic.

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Voice Input 语音输入

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