ESCAPE FROM - 逃出空间站

逃出空间站》是一款 2D 平台跳跃游戏。故事背景设定为空间站遭到外星怪物的袭击,玩家为了生存,必须设法逃离空间站。本游戏是 Michigan State University 密歇根州立大学在 Coursera 上开设的《Game Design and Development with Unity 2020》课程作业。尽管课程提供了一些脚本和预制体(prefabs),但我仍然投入了大量时间与精力用于关卡设计以及额外组件的添加。在本项目文档中,我将对这些设计进行详细阐述。[视频需要通过Youtube观看]

Escape From is a 2D Platformer game. The space station is under attack by alien monsters. In order to survive, the player needs to escape the space station. This game is the assignment for the “Game Design and Development with Unity 2020” course offered by MSU on Coursera. Although the course provides some scripts and prefabs, this assignment cost me a lot of time and effort to design levels and add extra components. In this documentation, I will elaborate on these designs. 

DESIGN: PLOT 剧情设计

总体而言,每个关卡的终点都在直线距离上靠近起点。因此,玩家在关卡中的行进路线会呈现出一种曲折的“回”字形。

Generally, the endpoint of each level is always near the start point. Therefore, the player’s route through the level will appear as a zigzag.

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玩家在关卡前期的游戏行为会影响后续的游戏体验,尤其体现在关卡推进上。我制作了一种门的机制:如果玩家通过门后将门保持开启状态(不随手关门),后续通过时就会产生障碍,从而增加操作难度。

Player actions in earlier stages affect later gameplay, particularly regarding level progression. I’ve introduced a door mechanic: leaving a door open creates obstacles, complicating later operations to pass through.

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