ON PURPOSE 是故意的

这款游戏是在2023年Global Game Jam上海站开发的,那一届GGJ的主题是“Roots”(根)。当时,我决定将游戏的玩法围绕数学中的根号(√)展开。作为两天的“小制作人”,我带领团队将 √ 的数学特性变成了一个平台跳跃解谜游戏。我们在48小时内完成了游戏,在之后的一周我个人还对某些组件和场景进行了优化。在整个开发过程中,我负责主要游戏玩法的设计,部分的关卡设计,和玩法程序的编写。

P.S. 《是故意的》这个名字是因为当时网上的九转大肠梗很火,跟游戏玩法完全无关。还有下面的视频需要通过YouTube观看。

The game was developed during the Global Game Jam 2023 at the Shanghai Site, with the theme being “Roots.” Given my minor in math at university, I decided to center the concept around √, the mathematical root sign. I led the team, and together we transformed the function of √ into a puzzle-solving game. We completed it in 48 hours, and after that, I made some optimizations to certain components and scenes. Throughout the development, I took on the responsibility of overseeing the gameplay design, contributing to the level design, and handling a significant portion of the programming.

P.S. The reason we named the game “On Purpose” was due to a prevalent meme at that time. It does not have any relation to the gameplay.

GAMEPLAy 玩法

右图展示了游戏中根号与可交互方块之间的互动方法和过程。根号的位置、状态和系数决定了方块的变化方式。玩家应根据根号的数学属性和具体情况进行适当操作。

The figures on the right side demonstrate the method and process of the interaction between the root and interactive blocks. The position, mode, and coefficient of the root decide how the block will change. Players should operate appropriately according to the math property of the root and the situation. 

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LEVEL DESIGN 关卡设计

基于上述玩法我们设计了一些有意思的关卡。在第4关,我们在场景中放置了大量的交互方块。在这里,玩家有较高的“自由度”,因为看起来有很多方块可以与玩家控制的根号交互。然而,玩家必须小心每一次交互,因为任何一个失误都有可能让玩家卡住。

In level 4, we put a lot of interactive blocks into the scene. Players have a high degree of freedom here because it seems there are a lot of blocks that players can interact with. However, players have to do every interaction carefully, since any mistakes are likely to get the player stuck.

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获取更多关于此游戏信息 To get more information about this game: https://drive.google.com/drive/folders/1mmEZlW2xrFhPiffq0Z9AS_X0hiVR0jb_