Mark's portfolio - Home

感谢你来参观我的作品集,在首页我陈列了一些我最喜欢的作品。它们可能不都是游戏,但都是我倾注心力且有意思的作品。

Thank you for visiting my portfolio. On the homepage, I have displayed some of my favorite works. They may not all be games, but they are all interesting works that I have put in a lot of effort into.

一款超多人派对游戏合集。玩家只需用手机扫码即可加入,并将自己的手机作为控制器,在同一屏幕上游玩。游戏结合了陀螺仪、摄像头等功能,为玩家带来独特互动体验。
This is a multiplayer party game collection. Players can simply scan a QR code with their phones to join and use them as controllers to play on a shared screen. The mini-games use features like the gyroscope and camera to create unique interactive experiences.

一个包含了单例、事件中心、资源加载、UI、声音等系统的Unity项目框架。极大程度地帮我提升了用Unity制作新游戏的效率尤其是在近期的Game Jam中。
A  framework that includes singleton, event center, resource loading, UI, sound, etc. It has greatly enhanced my efficiency in creating new games using Unity, especially in the recent Game Jam.

这是我对VR游戏开发的一个探索开端。该VR游戏模拟了视力障碍的情况,一个简单的事情对于视障人士来说可能会复杂很多。
This is the beginning of my exploration into VR game development. This VR game simulates the situation of visual impairment. Something simple might be much more complicated for visually impaired people.

2023年的Global Game Jam,那是我第一次参加GGJ,然后就GGJ上瘾了。还记得周六晚上通宵的时候和一些育碧的同学聊天,非常的Chill。那年的主题是Root-根,我们把数学里的根号做成了一个平台跳跃游戏的机制。
The GGJ 2023 was my first time participating in GGJ, and I became addicted to it after that. The theme of that year was “Root” – we transformed the square root from mathematics into the mechanism of a platform game.

这个游戏是在Global Game Jam 2025上做的,当年的主题是Bubble。在这个游戏中玩家需要通过“吹”(现实和游戏维度的)来控制泡泡的移动和大小。
[ 顺便一提,NYU站点的GGJ氛围真的超级好 ]
This game was created at the Global Game Jam 2025, with the theme being “Bubble” that year. In this game, players need to control the movement and size of the bubbles by “blowing” (in both the real and game dimensions).
[By the way, the GGJ atmosphere at the NYU site was amazing!]

这是一个与游戏息息相关的人生,它可以不是鸦片或负担。
This is a life closely related to games. Games don’t have to be a burden in life.